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poison ivy

I’m happy to present my early second-year 3D project, created in October 2024. This project represents an important step in my learning journey as a 3D artist and allowed me to explore a complete character production pipeline for the first time.

The character was fully sculpted in ZBrush, where I focused on anatomy, forms, and overall silhouette. It was also my first experience with grooming and working in Houdini, which pushed me to learn new technical and artistic approaches. Texturing was done in Substance Painter, while the environment and scene setup were created in Maya. The final rendering was completed in Unreal Engine, allowing me to experiment with lighting and real-time rendering.

This project challenged me in many aspects and helped me gain confidence with new tools and workflows. It marks an important milestone in my progression, and I’m motivated to keep improving my skills in 3D character art.